Applied Cadence & Slang

 

Hello! This is a companion to Cadence & Slang, a very small book about interaction design by Nick Disabato. Cadence & Slang is a book of evergreen user interface principles that you can use to begin any technological project, for any device, no matter its size or scope.

Having sold over 3,400 copies since its publication in October 2010, lots of people have valued Cadence & Slang as a primer for learning the basics – and it functions well no matter your role or industry. Today, a second edition has updated many of Cadence & Slang’s principles for new interaction models and a changing world.

The book itself contains no specific examples by design, in order to put a brighter spotlight on the universality of each principle. Still, examples can help bring valuable context to the book’s ideas, and that’s why this site exists: to analyze, critique, and suggest improvements to user interface details, within the framework of Cadence & Slang’s principles.

New analyses are posted twice monthly.

Who’s responsible for this?

Nick Disabato has been designing interfaces and interactions on the internet for a really long time. He runs a small consultancy called Draft, which has worked for great clients like Gravitytank, Cards Against Humanity, New Music USA, and Chicago Magazine. Draft publishes Cadence & Slang, offers Draft Revise and Revise Express, and remains a small, bootstrapped, independent business.

 
 

This is a companion piece to Cadence & Slang, an evergreen primer of how to make technology easier to use. Others have called it “a must read” and “a cornerstone for learning the essence and finesse of interaction design.” To bring context to the book’s principles, new analyses of user interface details are posted here twice monthly.