Cadence & Slang is a small book about interaction design: a series of rules that advocate simplicity, consistency, and humanity in technology. Funded by its readers and looking really good, Cadence & Slang is a great resource for aspiring designers in any branch of technology. It comes in either book or PDF form, and both have been painstakingly customized to fit their context. The book is 144 pages long, and the PDF is 108 pages long. It has over fifty illustrations and a dozen drawings by Daniel Bogan, and it ships from, and is largely a result of, Chicago, IL, USA.
The table of contents; an excerpt from the book.
Interaction design is the art and craft of making something easier to use. It's about connecting the experiences of people in the real world to the slang of a mechanical one. The book is organized into seven chapters that cover the problems facing us, and how we can adapt and respond to them.
I'm Nick Disabato. I solve design problems at a small firm in Chicago. In past lives, I've worked at a bunch of fancy companies, and spoken at major conferences like SxSW, Web 2.0, and Tools of Change. Twitter's a good way to get in touch with me.
“It's the book I wanted to write. Great work.” — Christopher Fahey
“A must read for anyone that designs interfaces for humans.“ — Doug Williams
“I love it… the principles can be applied to anything from a line of copy to a supercomputer.” — Emma Runciman
“It doesn't teach design techniques or push ideals. It shows how to use design to serve those ideals.” — M. Noel
“Stunned: this is what Kickstarter was made for.” — Diana Kimball